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Aseprite Crack is a very smooth software that creates wonderful animations for the games. It makes games beautiful titles in a straight line using pixel artwork design and style. It looks like a handy tool when you used its remarkable features. You can create sprites with tiers and casings. Aseprite (previously ASE, aka Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, and more.
Aseprite
Aseprite screenshots. Featuring screenshots of the free download of Aseprite. Along with the screenshots of this software is a free download link and virus tests.
http://www.aseprite.org/
sprite and pixel art editor
ASEPRITE (aka ASE, Allegro Sprite Editor) is a free softwareprogram to create animated sprites & pixel art. Sprites arelittle images that can be used in your website or in a videogame. You can draw characters with movement, intros, textures,patterns, backgrounds, logos, color palettes, isometric levels,etc.
Licensing
Verified by
Notes
Debian
20 March 2013
License: BSD-3-clause
Redistribution and use in source and binary forms, with orwithout modification, are permitted provided that the followingconditions are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer. *Redistributions in binary form must reproduce the above copyrightnotice, this list of conditions and the following disclaimer inthe documentation and/or other materials provided with thedistribution. * Neither the name of the author nor the names ofits contributors may be used to endorse or promote productsderived from this software without specific prior writtenpermission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ANDCONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES,INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OFMERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORSBE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITEDTO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ONANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAYOUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.Debian
20 March 2013
License: X11
Permission to use, copy, modify, distribute, and sell thissoftware and its documentation for any purpose is hereby grantedwithout fee, provided that the above copyright notice appear inall copies and that both that copyright notice and thispermission notice appear in supporting documentation.
The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIESOF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE ANDNONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FORANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OFCONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR INCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THESOFTWARE.
Except as contained in this notice, the name of The Open Groupshall not be used in advertising or otherwise to promote thesale, use or other dealings in this Software without priorwritten authorization from The Open Group.
Except as contained in this notice, the name of Digital EquipmentCorporation shall not be used in advertising or otherwise topromote the sale, use or other dealings in this Software without
prior written authorization from Digital Equipment Corporation.Debian
20 March 2013
License: Allegro
Allegro is gift-ware. It was created by a number of peopleworking in cooperation, and is given to you freely as a gift. Youmay use, modify, redistribute, and generally hack it about in anyway you like, and you do not have to give us anything in return.
However, if you like this product you are encouraged to thank usby making a return gift to the Allegro community. This could beby writing an add-on package, providing a useful bug report,making an improvement to the library, or perhaps just releasingthe sources of your program so that other people can learn fromthem. If you redistribute parts of this code or make a game usingit, it would be nice if you mentioned Allegro somewhere in thecredits, but you are not required to do this. We trust you not toabuse our generosity.
By Shawn Hargreaves, 18 October 1998.
DISCLAIMER: THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OFANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THEWARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHTHOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANYDAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Debian
20 March 2013
License: BSD-3-clause and FTL
BSD-3-clause:
FTL:
understand and accept all the terms of this license.Debian
20 March 2013
License: Zlib
This software is provided 'as-is', without any express or impliedwarranty. In no event will the authors be held liable for anydamages arising from the use of this software.
Permission is granted to anyone to use this software for anypurpose, including commercial applications, and to alter it andredistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; youmust not claim that you wrote the original software. If you usethis software in a product, an acknowledgment in the productdocumentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, andmust not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.Debian
20 March 2013
License: GPL-2+
This package is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public License aspublished by the Free Software Foundation; either version 2 ofthe License, or (at your option) any later version.
This package is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNUGeneral Public License for more details.
You should have received a copy of the GNU General Public Licensealong with this program. If not, see<http://www.gnu.org/licenses/>
On Debian systems, the complete text of the GNU General PublicLicense version 2 can be found in '/usr/share/common-
licenses/GPL-2'.Leaders and contributors
Contact(s) | Role |
---|---|
David Capello | contact |
Resources and communication
Audience | Resource type | URI |
---|---|---|
Download | http://www.aseprite.org/ | |
Debian (Ref) (R) | https://tracker.debian.org/pkg/aseprite |
Software prerequisites
This entry (in part or in whole) was last reviewed on 7 March 2018.
Aseprite Plugins
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.
Sprites are the graphics used by playable or interactive characters in your scenes. Add sprites to your game by including PNG files in your project's assets/sprites
folder.
Requirements
Sprite PNGs must only contain the following four colors:
Adobe Photoshop
Aseprite
The color #65ff00
is used to represent a transparent background in game and will be invisible in-game and in the World Editor.
Colors that are not one of the above hex codes will be matched to the nearest color. Unlike backgrounds, the color #306850
can not be used in sprites.
A sprite consists of one or more 16px
x 16px
frames laid out horizontally in file. A sprite with a single frame will be 16px
x 16px
while a sprite with three frames will be 48px
x 16px
.
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Static sprites
For sprites that only need a single frame (e.g. static items such as signposts) create your PNG as a 16px
x 16px
image containing just the one frame required.
Animated sprites
If you want to have sprites that play short animations you can make a PNG with between 2 frames at 32px
x 16px
and 25 frames at 400px
x 16px
. Using these sprites on an actor will enable you to select which frame you want to display by default and will allow an animation to be played at a specified speed.
Actor
To make sprites that can face in four directions turning towards the player, create a 48px
x 16px
PNG containing the three frames forward facing, upwards facing and right facing. The left facing sprite is automatically generated by flipping the right facing sprite horizontally so does not need to be created.
Animated Actor
To make sprites that have animated movement, or that can be used as a player character, create a 96px
x 16px
PNG containing six frames, two forward facing, two upwards facing and two right facing animation frames.
Aseprite Tutorial
As there are limits to how many sprites frames can be loaded into a single scene don't use animated sprites unless you know your NPCs will need animated movement.