Half-Life 2: Episode One

Half-Life
  1. Half-life 2: Episode One Torrent
  2. Half-life 2 Episode One System Requirements
  3. Half Life 2 In Half Life 1

Half-Life 2: Episode One advances one of the most critically acclaimed and best-selling action games of all time, Half-Life 2, with new story and action. In Episode One, the player will unveil new secrets of City 17, engage in award-winning physical gameplay, and interact with stunning creatures. Half-Life 2: Episode One is the first of a series of stand-alone episodes based on the acclaimed shooter epic. Summary: Half-Life 2: Episode One is an all-new episode created by Valve that extends the Half-Life 2 single player adventure. The player reprises his role of Dr. Gordon Freeman, who must immediately face the repercussions of his actions in City 17 and the Citadel.

Half-Life
Announcement Trailer
Gameplay Video 1
Gameplay Video 2
Gameplay Video 3

Set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth.
The loss of the Seven-Hour War is still fresh. In the shadow of a rising Combine fortress known as the Citadel, residents of City 17 learn to live under the rule of their invaders. But among this scattered population are two of Earth's most resourceful scientists: Dr. Eli Vance and his daughter Alyx, the founders of a fledgling resistance.

You and your father were relocated to City 17. In the years since, you've continued your clandestine scientific activity—performing critical research, and building invaluable tools for the few humans brave enough to defy the Combine.
Every day you learn more about your enemy, and every day you work toward finding a weakness.

Lean around a broken wall and under a barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Tear a headcrab off your face and throw it out the window. VR was built for the kind of gameplay that sits at the heart of Half-Life.
Half-Life: Alyx supports a variety of play environments, locomotion methods, and input devices.

If you have VR hardware that works with a computer, then it works with SteamVR.
If you don’t yet own any VR hardware, now's the time. Headsets support different sets of features, so the experience will vary between them. Half-Life: Alyx was built hand in hand with Valve Index, which is the highest fidelity option on the market, but the game works great with Vive, Rift and Windows Mixed Reality too. Check out the different options to choose which one is right for you.

HTC Vive

Windows Mixed Reality

Appears in your Steam Library

There's no need to enter a key or purchase the game. It just appears in your Steam Library.

…No matter when you bought your gear

Half-Life: Alyx is yours, whether you've had your Valve Index for a while, or are just about to take the plunge.

…Or whether you have the whole VR kit

Owners of Valve Index controllers also get Half-Life: Alyx for free.

A set of Source 2 tools for building new levels is included with the game, enabling any player to build and contribute new environments for the community to enjoy. Hammer, Valve’s level authoring tool, has been updated with all of the game's virtual reality gameplay tools and components.

The Half-Life Alyx Soundtrack will be released in a chronological fashion following the chapters of the game. While chapters are being published, the soundtrack will be available for streaming on Spotify and Apple Music, and for download on Steam Music. Once the entire soundtrack has been released, it will become available on all major music streaming and download platforms.

March 23, 2020
Valve
Windows (SteamVR)
Source 2
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Half-Life 2: Episode One

Developer: Valve
Publishers: Valve, CyberFront (JP)
Platforms: Windows, Mac OS X, Linux
Released in JP: June 2, 2006
Released in US: June 1, 2006, May 26, 2010 (Mac OS X), June 27, 2013 (Linux)
Released in EU: June 2, 2006, May 26, 2010 (Mac OS X)

This game has unused models.
This game has unused items.
This game has unused sounds.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Get the pre-loaded 'outliers' and the unused dialogue from Alyx and G-Man.

Half-Life 2: Episode One is the follow up to the original Half-Life 2, featuring pretty-looking HDR effects, more cooperation with Alyx, more physics puzzles and red skies.

It also adds some Hunters. Woo.

Vortex Hopwire Grenade

This 'weapon', also nicknamed the Black Hole Grenade, can be spawned through the console. It is very powerful, drawing everything nearby into it before collapsing and killing enemies instantly. However, it is glitchy and has an unfinished model; it re-uses the Rollermine model. According to Episode Two's commentary track, this would later become the Magnusson Device.

If used too close to Alyx, it can kill her and spawn endless ragdoll copies, and often crashes the game to desktop.

Unused Models

Half-life 2: Episode One Torrent

models/props_outland/pumpkin01_explosive.mdl contains an untextured pumpkin from an early build of Episode Two.

Unused G-Man Dialogue

There are various soundscripts located in Half-Life 2: Episode One that are pre-loaded, but whose respective sound files were omitted in versions after the preload release. The G-Man is one example of this. Here are various lines from the intro, and his only appearance in the game since the Vortigaunts hinder him from getting to talk to Gordon. Seemingly, he was to speak with Gordon in early revisions before being cut off, whereas in the final he is instead stopped from even initiating conversation.

Half-life 2 Episode One System Requirements

Oh no, Freeman, come back. Come back here, now.

Get back here.

laughter

Oh! Not for long.

Not this time.

Life

Snarling

Well...well shit.

So nice to have you with us, Mr. Freeman.

Get back where you belong, and forget about all this until-

We meet-

Again.

Again.

Unused Alyx Dialogue

Unlike the fucking soldiers who volunteer for what they get.

Alyx has a small number of unused pieces of dialogue involving the Stalker train that she and Gordon ride to get out of the Citadel, where she expresses fear for the Stalkers. As Bill Fletcher mentions in the developer commentary, her reactions to the Stalkers went through a number of iterations. In very early versions, Alyx was frightened by the Stalkers. This didn't work since it clashed with her earlier reactions to Stalkers in the Citadel. In the second revision, Alyx expressed anger at the Stalkers' predicament. Fletcher mentions early versions of this new idea didn't work out since Alyx's transition from generally upbeat to blind rage was too sudden. Ultimately, through 'rewrites and rigorous testing', the team found the right tone for the scene - a simmering anger level that was more in tune with the situation.

In addition to this line also being removed in releases after the preload version, it is located among the closed captions, its string is blanked out however. By comparison, the earliest iteration of Alyx's Stalker train-related dialogue is still present in the game's files.

Unused Barney Calhoun Voice Clips

Half Life 2 In Half Life 1

The best thing you can do is run defense.

Ammo's in short supply; a lot of the citizens are unarmed at this point.
Barney was originally meant to say these lines when Alyx and Gordon meet up with him at a Resistance safehouse in the Urban Flight chapter.

Okay then. You take care of yourselves. I'll see you out there.
Barney was meant to say this when Alyx and Gordon are about to leave the Resistance safehouse.

Dr. K's in fine fettle, isn't he?
Barney was supposed to comment on either Alyx or Gordon about Isaac Kleiner's condition either during the Urban Flight or Exit 17 chapters.

Oh, you're kidding me. A Strider? In here?

Okay, where the hell did that strider come from? I thought they'd all hightailed it out of town by now.

Hey, see if you can bring that strider to its knees, buddy.

Good job knee-capping that strider!
Meant to be used for a Combine Strider battle in the first section of the Exit 17 chapter.

Are you crazy? Er, well, don't answer that.
Barney was supposed to say this if Gordon was to interact with him when under fire with a tough enemy entity during the first section of the Exit 17 chapter.

A gunship! Well this is one hell of a wrinkle.

That's one less gunship in the world!
Lines for a Combine Gunship battle in the Exit 17 chapter.

Okay, we've gotta take out that armored personnel carrier or no one will be able to get through.
Barney was supposed to say this when encountering a Combine A.P.C. during the Exit 17 chapter.

Oh hell, it looks like that soldier found himself a rocket launcher.
Barney was supposed to say this when spotting an Overwatch Soldier equipping a Rocket Propelled Grenade.

Oh well...I don't have a trophy room anyway.
Barney was to say this if Gordon managed to defeat a tough hostile entity during the Exit 17 chapter.

Good. Now, to catch up on those beating quotas.

The Half-Life series
WindowsHalf-Life (Prototypes) • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Source
Half-Life 2 (Prototype) (Lost Coast, Episode One, Episode Two) • Half-Life: Alyx
Black Mesa
DreamcastHalf-Life
PlayStation 2Half-Life
ArcadeHalf-Life 2: Survivor
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