Dicey Dungeons Download Free

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[Play Dicey Dungeons 0.10 here]

Here we are! Version 0.10! The first commercial version! The game’s getting closer and closer to release! Let’s see what’s new.

Dicey Dungeons Teaser

Please welcome the rest of team Dicey Dungeons! You can see a little preview of what they’ve been working on in this trailer!

Free Download Dicey Dungeons PC Game – In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you’ll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Download Full Version for Free. Direct link is under instructions 2. Open “Dicey Dungeons.zip”, next run EXE installer “Dicey Dungeons.exe” 2. Install the game 3. Copy files from folder Crack to folder where you installed the game 4. Now you can play in full version of the game and revel in it!

Dicey Dungeons new art director is Marlowe Dobbe! Marlowe is an amazing illustrator, animator, and game developer from Portland, Oregon. Her work ranges from animation for the D&D podcast Very Random Encounters, to Lost Wage Rampage, to the WAL-OUIJI board, which she describes as “a joke that went too far”. You can check out her instragram here, where she’ll be posting lots of work in progress Dicey Dungeons artwork over the next few weeks! (she’s also on twitter, here!)

Dungeons
Music: Chipzel

And on music, I’m very excited to announce that I’ve teamed up again with Niamh Houston, aka Chipzel! You might know her from her work on Super Hexagon - but she’s also released three albums and worked on all sorts of cool projects, ranging from an Adventure Time game to a remix for Crypt of the NecroDancer. You can find her work at http://chipzel.co.uk/, or follow her on twitter, where she’ll no doubt be sharing her work on Dicey Dungeons music!

As of this version, Dicey Dungeons is now on sale for $7.50 on itch.io! Itch is where I’ll be continuing to post regular alpha versions, every two weeks. The current version on itch.io is still using placeholder art and music, but I’m very excited to be finally implementing Marlowe and Niamh’s work over the past few weeks into the NEXT version!

(If you got in early enough on my discord (way back before v0.7), you’ll be getting a free itch.io code. More details about that on the discord! Oh, and the old alpha versions aren’t going anywhere, btw!)

New Character: The Robot

For this update, I added the game’s fifth character class, The Robot! The robot falls somewhere between the Thief and the Inventor in terms of complexity - definitely easier than the Witch, but definitely harder than the Warrior.

The class is all about push your luck mechanics - instead of rolling dice every turn, you have a dice counter that ticks up everytime you choose to roll a dice. Doing well as the robot means knowing when to roll, and when to stop.

Personally I’m finding the robot super refreshing to play! I hope you enjoy!

Thanks to the IndieNova project, there is now a simplified chinese localisation of Dicey Dungeons v0.9 - and one for v0.10 will be coming in a few days!

So what about v0.11?

The next update is really exciting for me, because that’s when I’m going to finally start implement Marlowe and Niamh’s work into the game! They’ve both been doing amazing work over the last few weeks, and I can wait to have it in the game and show it all to you!

Thanks for playing! See you in two weeks!

Older builds and release notes:

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A quick mod made to fix some inconsistencies with items' descriptions.

Dicey Dungeons Download Free Download

A quick rundown of the changes:

  • Standardized grammar ('Do [] damage' on one line, effects on another)
  • Changed all instances of 'deal damage' to 'do damage'
  • Changed all instances of 'recover health' to 'heal health'
  • Standardized status effect text:
    • Changed all instances of 'add poison' to 'inflict poison'
    • Changed all instances of 'add thorns' to 'gain thorns'
    • Changed one instance of 'add mana' to 'gain mana'
    • Changed most instances of 'gain shield' (and other variations) to 'add shield'
      • Deflect is still 'block damage'
    • Changed most instances of 'inflict shock' to 'shock equipment'
    • Changed most instances of 'inflict weaken'/'weaken enemy' to 'weaken equipment' (except for PU items)
    • Changed most instances of 'inflict freeze' to 'freeze dice' (except for PU items)
    • Replaced 'Dodge next attack' with 'Dodge 1 attack'
    • Replaced 'Curse enemy' with 'Inflict 1 curse'
    • Replaced 'Silence enemy' with 'Inflict Silence'
    • Freeze/burn/shock-all equipment now has a symbol (consistent with freeze spell+)
  • Equipment that generates dice is more consistent (roll X 1's -> roll X ones)
  • Mana-consuming equipment looks more consistent
  • CPU adjusting equipment looks more consistent
  • Reworded a few items to make them more straightforward (campfire)
  • Changes also apply to limit breaks/gadgets and remix rules
Updated 16 days ago
StatusReleased
CategoryGame mod
AuthorLevelWorld
Tagsconsistency, dicey-dungeons, mods

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Development log

  • 1.3.0 update - (late) 1.10 support
    17 days ago
  • 1.1.0 update - 1.8 support
    Jun 06, 2020
  • 1.0.2 update
    May 09, 2020

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